7:03 AMPokemon X and Y Great RPG
And speaking of avatars, that's another addition you'll see very early on: the personalization. I didn't believe I 'd enter it as much as I did, but making my trainer appear like I really wanted took up a good portion of my time-- and my hard-earned cash. By the time I was finished with the game; I’d bought half lots brand-new clothing and gotten a number of haircuts along the way prior to settling on a certain look.
Another brand-new element that's instantly noticeable comes from leveling up your Pokemon. In previous games, it was a grind to attempt to level up a weaker Pokemon. You’d have to have the weaker Pokemon at the head of your celebration, go into a battle or random encounter, then immediately switch out to a more powerful Pokemon and have them divide the experience points. Or, later, you’d need to squander the "Hold Item" area for among your Pokemon in your party to bring around an Experience Share.
If you switch over Pokemon out-- as long as they don't faint-- every Pokemon that takes part in the battle gets complete XP. Just bring it in your items bag will grant all Pokemon who don't appear in a problem half the experience points made in a battle, making it so much simpler to get a brand-new Pokemon up to the level of the celebration without having to sacrifice time.
Admittedly, some purists could discover troubles with this. Personally, the less grinding I need to do in an RPG, the much better. But if you desire the "authentic" Pokemon experience, I expect you could always offer your Experience Share at a Pokemon Center.
For all the love I'm showering on this game, I don't feel that all the brand-new features in Pokemon X and Y are for the finest. The idea right here is that particular Pokemon who reach their last phase of advancement-- or don't evolve at all-- can take on a brand-new form, mid-battle, to alter their statistics and in some cases even change their Pokemon kinds.
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